![]() ![]() An utter lack of signposting or real direction meant I had to run back and forth to find the right way, when a simple map would have made a major difference. ![]() For example, the first one you meet is a giant gladiator called Lord VHS in a dimension known as Beta Maximum Prime, who seems to exist more as a joke on 80s pop culture than anything else.Īs a Metroidvania it suffers because there’s no map, and I wasted a lot of time after first receiving the Techno Sword because all the arrows that had guided me still pointed to the eventual dead end I’d arrived at, and the game actually wanted me to backtrack almost all the way to the very beginning. So far I’ve not seen enough of it to see how it’s relevant, and even the bosses don’t seem to hold much of a connection to such elements. To call the story weird would be an understatement, and while Techno Sword is a hundred times better for a title than Narita Boy, the central premise of the game sees you diving into the Creator’s past, specifically his childhood in the Japanese city of Narita. The first half hour or so makes a poor first impression, too, as you guide your protagonist (who is either a young boy playing the game, or sucked into the game, I’m not sure) from one babbling NPC to another until you find the fabled Techno Sword, a powerful weapon that allows you to fight off evil programs and uncover the boyhood memories of the Creator. I find a lot of the writing confounding as characters throw place names and terminology around that has little meaning even in context, and struggles to stick in the mind because it’s all so much text-based jibber-jabber. Narita Boy falls squarely into this category, presenting a stunning world set inside an 80s indie game.Įarly impressions of Narita Boy are that, while it’s gorgeous and super satisfying to play, it’s also confusing both in its map-less layout and its jargon-heavy narrative. What was once upon a time the only real option for game developers, is now a an artistic choice that yields some of the most beautiful and creative worlds available. Attack this person to deal damage to the boss, and then the pattern will repeat until the boss is defeated.The things they can do with pixel art these days are pretty amazing. The player will need to once again dash past this attack, but they can then attack another stone in the center of the screen that will then allow them to get at person piloting the Progenitor. ![]() The next attack will have lasers shoot out of the ground from a small stone that tracks the player's movements again. The best way to avoid this attack is to stay on one end and leap over them at the last second and run to the middle of the arena. It will immediately begin by launching out three orbs that will track the player's movements around the arena. Once the Apparitor is brought down, the real fight will begin as the Progenitor awakens behind the player. ![]() From here the pattern will just repeat, so the player just has to keep it up to finish the fight. They can then attack Apparitor a few times and then run far away to avoid his fireball attack. This attack can come from anywhere, so the player will want to keep an eye out and avoid it. It will immediately rush at the player, so they will need to leap over his head and wait for a laser attack to be launched at them. Luckily, the Apparitor isn't very hard to beat even at the end of the game. ![]()
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